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The Sandman: Preludes & Nocturnes

If you say that you like comics and you’ve never read The Sandman, then you don’t know even what comics are capable of. In this first volume of the acclaimed series, writer Neil Gaiman introduces you The Sandman, who is also known as Dream, Morpheus, or a dozen other pseudonyms. Dream is what he sounds like, he is the master of the Dreamworld, he controls dreams, he is Dream. Not a bad gig right? Neil Gaiman blends history, myth, religion, magic, and creates one of the best works of literature of all time. Yeah, it’s that fucking good.

Preludes & Nocturnes collects the first eight issues of the series. It begins in 1916 when Roderick Burgess tries to capture Death and winds up capturing her brother Dream instead. Dream is held captive for more than seventy years. Burgess dies and his son Alex takes over holding Dream hostage. Dream is able to escape, and traps Alex in a perpetual nightmare as punishment.

Dream returns to the Dreamworld and Cain and Abel restore his health. As Dream inspects his kingdom, he finds it in shambles. That’s what happens when you neglect your kingdom for a few decades. Dream embarks on a quest for his totems of power: a bag of sand, his helm, and his ruby, which he lost while imprisoned.

Dream decides to track down his sand pouch first. He gets a little help from John Constantine. One of Constantine’s ex-girlfriends has it and eventually Dream is reunited with his magic dream sand.

Next up is the helm, and Dream finds out that a demon has it. He goes to Hell to pay Lucifer a visit and reclaim it. He has a battle of wits with the demon that currently lays claim to it. Dream is victorious and leaves Hell with Lucifer and the demons grudging against him.

The last item he seeks is his ruby, and that is the hardest one to obtain. Dream put a lot of his power into it, so much that whoever is in possession of it is more powerful than him. And a creepy little guy named John Dee has it now. You might recognize John Dee as the DC villain Doctor Destiny.

John Dee wreaks some havoc toying with the Dreamworld and disrupting the order of things. John Dee and Dream have a dual and Dream is losing when John Dee destroys the Ruby and its power is returned to Dream, making him more powerful than he’s been in centuries.

Preludes & Nocturnes wraps up by introducing Death, Dream’s punky, gothic, and attractive sister. They have a weird little family dynamic. You can tell they are siblings by the way they converse and bicker with each other. They have an interesting conversation as Dream feeds pigeons and as Death goes around collecting recently deceased souls.

Preludes & Nocturnes does a great job of establishing Dream/Morpheus as the brooding and powerful main character. You begin to understand who he is and what he is capable of. And you learn that he has a lot of flaws for a semi-deity. There are introductions to a lot of characters that have key roles in the series later on. They plant the seeds for story arcs that only become apparent as you read on.

Neil Gaiman is gearing up to take you on a great ride. He’s preparing your mind for a world where anything can happen, and by the end of this volume you are ready to embrace the world of The Sandman.

Critically Rated at 16/17

Written, Rated, and Reviewed by Brendan H. Young

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Swamp Thing: The Curse (Book 3)

Alan Moore is a remarkable storyteller and Swamp Thing contains some of his best work. This volume collects issues #35-42 of Saga of the Swamp Thing. The Swamp Thing meets a new ally named John Constantine, and he deals with a few new things that go bump in the night. The Swamp Thing is a horror comic, and this is a great showcase of what horror comics can be.

The first story is about a crazy guy named Nukeface. He’s addicted to a toxic sludge that a shady business is discreetly disposing of. He tries to share some of his delicious poison with the Swamp Thing and it ends up disintegrating him. But the Swamp Thing learns a new trick, his consciousness is not a part of his physical form and he can essentially recreate a new body for himself. He learns that he is capable of leaving his body in one place and re-growing a new one in another place.

The mysterious John Constantine shows up. He offers the Swamp Thing knowledge about what he is and what he is capable, in exchange for the Swamp Thing going around and stopping evil from spreading across America. Constantine sends the Swamp Thing to Rosewood, Illinois. A few years ago, something evil came to the town and they flooded it in order to destroy the evil. Now the town of Rosewood lies underwater, but the evil managed to thrive. This short story has one of the best interpretations of vampires that I’ve ever come across in literature. Moore twists vampire lore to make them unique creations. Vampires die because of oxygen and sunlight. It makes sense that they would thrive underwater. Driving a stake through its heart kills it because it causes oxygen to enter the heart directly.

The Swamp Thing is able to defeat the underwater vampires, and Constantine sends him on his next mission. The Swamp Thing must deal with The Curse. A lady named Phoebe is having her period and is pissed off and angry at her husband. Throughout the day, she is feeling more and more rage, and more and more detached until she reaches the breaking point and is transformed into a werewolf. This is a cool variation on the werewolf legends… werewolves transform once a month and you can argue that women do the same. This isn’t a sexist story, you have to read between the lines.

The last story in this volume is about a TV show about life of a plantation in the South. A new show is being filmed in the Swamp Thing’s hometown. There are a few celebrities in town and a bunch of the townspeople are hired on extras to portray the plantation’s slaves. Before too long, the actors are having trouble staying in character and it appears that the plantation’s tragic past is being relived through the people involved with the show. The past catches up with the present, and the dead start to rise to seek justice.

Saga of the Swamp Thing is a horror comic. The world is going to hell, and the Swamp Thing is one of the few things that can save it. I’ve seen vampires and werewolves and zombies a thousand times before. But I’ve never seen them depicted like this. They are unique and still recognizable. Alan Moore creates a world where the impossible can happen at any moment, and if it does, you’ll be glad if a walking/talking plant is willing to save you.

Critically Rated at 15/17

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