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The Sandman: The Wake

All good things must come to an end. The Wake is the tenth and final volume of The Sandman series by Neil Gaiman. There are other comics about Death and his unusual siblings so there’s a lot more Sandman mythology to explore, but the main story ends here.

The first three issues are about the funeral and wake for our old pal Morpheus. While Daniel is trying to settle into his new role as Dream of the Endless, everyone is trying to come to grips with the fact that Morpheus is gone and what that means. The other issues are stand-alone stories about how Morpheus affected a few mortal dreamers. There’s a follow-up on Hob Gadling, the guy who refuses to die. There’s a story about an exiled Chinese dude nearing the end of his life. And it all concludes with William Shakespeare completing his pact with Morpheus by writing his final play for him.

Reading The Sandman is a pretty daunting task. 75 issues spread over 10 volumes is a lot. You feel like you accomplished something when you’ve read all of it. And then you want to find someone else who has read it so that you can talk about it. You want to share it with somebody. You want everybody to know that The Sandman is fantastic; that it’s deep and rich and amazing, that they should have fucking own it and read it once a year. You can’t keep good literature to yourself, that’s just selfish.

Critically Rated at 15/17

Written, Rated, and Reviewed by Brendan H. Young

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The Sandman: World’s End

A group of travelers get caught in a storm and seek refuge in a mysterious Inn. They pass the time by telling stories. But since this is a Neil Gaiman story, the travelers come from different times, places, and dimensions, the storm that rages is a reality storm, and the inn itself exists between different realms. I think Neil Gaiman smokes a lot of drugs.

            This is the eighth volume of The Sandman, collecting issues #51-#56. Morpheus only makes a few appearances in this volume, the main character is a new guy named Brant Tucker. Brant is driving cross-country when it starts to snow and he gets in an accident. He seeks help at an inn called World’s End. He meets a bunch of other travelers and they regale each other with stories.

            There are stories about characters that we already know like the faerie Cluracan and the immortal Hob Gadling. There’s a story about a US President that makes you wonder how an English author knows so much about Americana. There’s a haunting story about a guy who gets caught in the dreams of a city. And there’s another story about people telling stories in a city for the dead. It’s very meta. Neil Gaiman is telling a story about a guy telling a story in a bar about how he heard stories in an inn, and one of those stories had characters telling stories in that story. Get it? Because I understand it and I still don’t get it.

            This is one of my favorite volumes of The Sandman. If you’ve thought about reading it but aren’t sure if you want to invest all the time, start here and see if you like it. You can just pick it up and read it and understand what The Sandman is about without reading the entire series. It’s a good entry point. It’s smart. It’s entertaining. And it’s a great story.

Critically Rated at 16/17

Written, Rated, and Reviewed by Brendan H. Young

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The Sandman: The Doll’s House (comic)

The Doll’s House is the second volume in Neil Gaiman’s The Sandman. It collects issues #9-16 and focuses on Morpheus trying to track down a Vortex that would destroy the Dreaming. While Preludes & Nocturnes is just establishing the basics, The Doll’s House story arc shows you what The Sandman is capable of doing.

Dream does a census of the Dreaming and discovers that four of his creations have escaped his realm. He must track down Brute and Globe, the Corinthian, and Fiddler’s Green.

Meanwhile a young lady named Rose Walker is learning some things about her family. Like she has an English grandma named Unity Kinkaid. It turns out that when Dream was imprisoned, Rose’s grandma was stuck in a slumber. Someone raped her, she became pregnant and the child was adopted without her ever knowing what happened. Now that Dream is back, Unity is awake and wants to make up for lost time with the family she didn’t know that she had. The family reunion is not complete; Rose has a little brother named Jed that’s been missing for a few years. Rose decides to track him down.

Rose moves into a boarding house temporarily as she starts following Jed’s trail. Her landlord, Hal, works nightclubs as a drag queen. There’s a disgustingly preppy/yuppie couple named Barbie and Ken. There’s Chantal and Zelda, an ambiguous lesbian couple with a collection of stuffed spiders. And there’s Gilbert, an older gentleman with a knack for helping Rose when she needs it the most.

Rose’s quest coincides with Dream’s quest when we find out that Jed is being held hostage by Brute and Glob. They kept Jed in their own Dreamland. Morpheus comes to reclaim Brute and Glob and Jed is free, but is soon picked up by the Corinthian.

There’s a break from the main storyline and we learn about Dream’s friendship with an immortal named Robert “Hob” Gadling. In 1389, Dream and Death stop by a small tavern and hear Hob telling his friends that he doesn’t believe in death, that we only die because we think we have to. He decides that dying isn’t for him. Dream grants him the gift of immortality and the two of them meet in the same tavern every hundred years. Hob’s story is an intriguing distraction.

Rose and Gilbert end up staying at a remote hotel that happens to be hosting a convention for serial killers. The Corinthian is one of the guests of honor. Dream’s creation has been roaming around killing people and eating their eyes. He has a thing for eyes, probably because he doesn’t have any. He has eye sockets lined with sharp teeth. He’s a nightmare and enjoys what he does. Gilbert recognizes the Corinthian and tells Rose to call for Morpheus if she’s in trouble.

Rose gets attacked by one of the serial killers and she calls for Morpheus and he comes and saves her. Then he destroys the Corinthian. Gilbert finds Jed in the Corinthian’s trunk and he’s somehow still alive.

Morpheus tells Rose that she’s a Vortex, and that she will destroy the dreaming unless he kills her. Gilbert shows up and offers to take her place instead. And it turns out that he’s not really human, he is the missing fourth creation. Before he was Gilbert, he was Fiddler’s Green. And he’s not a person, he is a location. Fiddler’s Green in a place. Put that in your pipe and smoke it. Rose is resigned to her fate when grandma Unity comes strolling into the Dreamrealm. Back in the day, she would have been the Vortex, but shit got messed up when Morpheus got himself captured. Unity becomes the Vortex; Morpheus destroys her and saves the Dreaming. Rose gets to go and live with her mom and brother.

At the end of The Doll’s House you find out who raped Unity while she was sleeping. And even though I told you everything that happened, you still don’t know how it happened and that’s the interesting part.

Over the course of the book, you start seeing Rose’s reality crashing down all around her. Reality and Dreaming crash and collide and start to merge together. And you can already tell that Neil Gaiman has a master plan for his series. You can tell that he has everything planned out and that there’s no such thing as a minor character. It’s a very complex comic. Every character and every event is relevant to the overall story in some way.

I’m gonna keep saying that The Sandman is one of the best comics of all time until you read it. So get on it, because I’m tired of sounding like a broken record.

Critically Rated at 16/17

Written, Rated, and Reviewed by Brendan H. Young

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